![]() ![]() They mostly use MV Chibi battlers, but the devs have put so much life into their game mechanics and action sequences that you're not going to mind the chibi. Please do tell if you can enlighten me/us n00bs on the highest levels of animation potential with RPG Maker MZ.I have seen rpg maker games that are using the Chibi battlers and I loved a number of them, because they mostly make up to it with a great gameplay and battle mechanics, as well as super cool action sequences! What comes to mind are Trailblazer, Eternal Twilight, Oathkeeper, Radiant Arc, Swimracer X, The Lost, Mana-Raiders, The Last Chronomancer, Abound the Aether (a private closed alpha game I played) and many others I might have forgotten to mention. Just a reminder, I am a super n00b right now at RPG Maker, just trying to find out the broadest animation range I can get my hands on with RPG Maker. The plugin is for purchase on this site linked here = 'MZPlusPrimeParallax' supposedly can do Animated Parallax mapping, I will definitely attempt to use the plugin in the near future to confirm it's able to do not only Parallax layers, but 'Animated' Parallax layers. Lastly, I haven't tried it yet, but I'm hoping this thread proves true about being able to create '**Animated** Parallax Mapping: Just check out Lvl Up Design's channel and more videos of theirs, it will blow your n00b RPG Maker mind like it did my n00b RPG Maker mind when I found it out. The 'Grayboxing/Grayscaling/Blueprinting/MachUp' video as well accompanies the other two Parallax animation videos well for a great method to creating maps fast = This Parallax lighting/shading video by Lvl Up Design goes hand-in-hand to the Parallax Mapping video = This video by the RPG Maker guru Lvl Up Design is a great video on using 'Parallax (Tile)Mapping' = ![]() here is the predecessor MV Visustella Dragonbones Plugin video that explains much more than the MZ video, and both I am guessing are verrry similar =Īlso, I researched more about ways to have more advanced tilemaps and also animated tilesets: I found this plugin (or it might be a script actually) that I link below from around 6 years ago for a different version of RPG Maker, and I was wondering if it might work for MZ anyhow? If it does what it says it should, it ought to enable +3 frames Plus the ability to have many more than 18 battler animation sequences depending on specific actions set in the database such as specific itemsused, magic used spells used, skills used, etc. Same goes for the scalability of the framerate for the battlers, from 18x3 to 18x100 and beyond. Ideally, it would be a plugin that could be scalable and customizable, any dimensions of frames for the characters' movement, from 3 to 100 or more even. A full sprite sheet would be 120x8 instead of 12x8.ĪLSO, to increase the number of battler sequences beyond 18 - via conditionally branching specific items or skills or magic spells or in the database with additional sprite animations sequences that are not in the original 18 default shown here: In other words, a single character movement sprite sheet would be in that case 30x4 instead of 3x4. 30 frames is an extreme amount, but hey, why not? To be able to increase the character movement sequence from say, 3 frames to 30 frames: it would be monumentally more exciting if done properly I imagine. Judging by my n00b knowledge, it seems that the individual sprite sheets are all 4 separate 3 frame sequences (3x4):Īnd the full sprite sheets that may be more common are 12x8 shown here:Īlso the battle sprite sheets (battler animations) seem to be 18 separate 3 frame sequences per character (9圆): I'm very new to RPG Maker, but I would already love a plugin that enables more than 3 frames per sprite movement sequence - as well as for battler movement sequence frames - as I am very interested in custom illustrating original and elaborate pixel art sprite animations. ![]()
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