![]() ![]() ![]() (Or relocate them to another enemy if you refresh your knight with some Maid's tea.) Withdraw the debuff characters to safety so they can be used again next turn. Once the enemy is surrounded with debuffing characters, fire away with a Knight's Tera spell. This works great with elemental spell casters like Magic Knights who specialize in sniping individual enemies at range. Buffing characters and debuffing characters can be both moved into position where they can effect the outcome of an action without ending the turn, then returned to the base panel before the turn's end. Many evilities effect characters adjacent to those that wear them and this can be abused to your advantage. Try not to wrap your head around this, it just works. The lifting character's lift action can be canceled and returned to the base panel, dropping the enemy/object back to it's original state. Have a second character lift the enemy/object, allowing the first character to walk through to their destination. ![]() Master the Fine Art of Canceling Your ActionĮnemies or objects block your character's path to a chest, Geo Sphere, Skip Gate.whatever. Never end your turn unless you're satisfied with the result. The most classic example is ending your turn and failing to kill a dangerous enemy.where executing with the same result will allow you to bring an additional character or a Maid with the Afternoon Tea skill to reset the turn of someone on the field. You can execute actions all you desire if you have the characters to do so, and you should program yourself to abuse it. 'Execute' and 'End Turn' have a critical difference. Master the Fine Art of Not Ending Your Turn I'm intentionally omitting details here as someone already did a perfect job of making a guide for that aspect of the game already and I sure as hell won't copy and paste stuff they diligently worked on. Originally posted by Kuugenthefox:I see there were animation reasons to keep Asagi a monster.If you're truly a beginner to the game, please read up on existing guides in the Disgaea 5 community. Why is she classified as a prinny though? I tried changing her into a human and she just doesn't have the necessary animations to attack. More importantly, how much work is it to a monster skill, (or any special that has no requirements) and replace the animation, range, etc with a gun skill and then add that ID to Asagi through CHAR.DAT as a learned special? She's not set as a Prinny, per'se. She's just set under similar classification as them. The reason being is that's how NIS had her set in the JP PSP rerelease of Disgaea. I simply mirrored their implementation, with her stats increased to that of her Disgaea 2 incarnation. (Because NIS' D1 version had abysmal stats that reflected that of the "Doll" character.)Īs for making new moves or such for her, that's pretty complicated. And while it's totally possible to edit those or even add new ones, it's very messy currently and I haven't documented nearly all of the opcodes at present. My friends at TCRF have also been a bit on hiatus recently with Disgaea, so very little research has gone by the last couple of months.It's been a busy and hectic time for all, between holidays, birthdays, financial strife, emergencies, and recent big releases (like FFXV) no one has really had the time to work as hard as they used to on this. Originally posted by NotASinger:I need to add Peta, Nisa, Pram, etc. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |